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Color zone craft loops
Color zone craft loops












color zone craft loops

Sonic goes into a tunnel and falls through a hole, but Knuckles runs right over it, even though the pre-released Hyudoros should indicate that Sonic has been there already. The entrance to Lava Reef Zone from this zone is different between Sonic and Knuckles.Eclipse the Darkling passed through here while in possession of the Master Emerald, being pursued by Shadow and Knuckles. In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, Sandopolis Zone originally appeared in the form of the Sandopolis Desert on Angel Island.Īfter the timeline was rebooted following the events of Worlds Collide, the Sandopolis Zone became virtually identical to its game counterpart's. Main articles: Sandopolis Zone (Archie) and Sandopolis Desert Some rooms have bricks sealed in the walls that release sand flows when broken, which raises the ground level in the room, allowing progression to higher floors but also bringing a risk of crushing the player against the roof if they are not fast enough to keep up with the overflow. The act features switch blocks which can be pushed to open barriers to subsequent rooms, although they close after a short amount of time so the player must pass through them quickly. Light switches hanging from the ceiling throughout the act can be used light the act back up to its fully illuminated state, which will repel the Hyudoros. This empowers Hyudoros which will attack the player once the Act is at its darkest state, once they are released from the Capsule they are imprisoned in which is unavoidable. In Act 2, the level darkens over time over four different states. Notable obstacles include quicksand pools that can either function as bottomless pits though some can lead to secret areas, the thick moving blocks that can act as crushers or have spikes on them, though they sometimes can serve as platforms (it is not possible for Knuckles to climb on these). There are columns of sand that block the player's path but can be disintegrated by simply jumping at them. Notable gimmicks include sand blocks which the player can ride on once the block is pushed onto the black rails, long ropes which the player can jump on to its handle to descend safely, sand slides, and bead strings that catapult the player once the player stands at a certain spot. The loops here are different, as the player will circle through them twice before going upward.

color zone craft loops color zone craft loops

Sandopolis Zone features small sand-falls allow the player to progress upwards by repeatedly jumping, while others will automatically carry them along their paths.














Color zone craft loops